Today is the last day of 2018. As well, it is also the last day of TekkenGamer. Since 2016 it has been a fun, interesting, and eventful ride. In a nutshell, TekkenGamer was birthed out of a need to bring more exposure to a game and community that was being underserved and looked over in my opinion. Not anymore, but that was not always the case. This was mainly near the end of Tekken Tag Tournament 2. The game was dying and it looked like the community spirit and enthusiasm was going along with it.
While other fighting games and communities were seemingly on the rise, especially in the wake of esports, Tekken players (players who actually love Tekken!) began to abandon Tekken Tag Tournament 2. And as a result, tournament numbers were quickly going downhill, stream numbers were little to none, gaming news sites weren’t covering us (us = Tekken), and the only place you could really encounter any Tekken enthusiasts were on Facebook groups. Thank God for Kors Tekken Academy. All of this greatly concerned me.
I came up with the idea of TekkenGamer in March of 2015. I had experience in developing brands and online communities so I thought I would attempt to do my small part in rallying the Tekken community. Before just jumping into it, I wanted to make sure I had the community’s “blessing,” so I reached out to Mark ‘MarkMan’ Julio, René ‘Kor’ Maistry, and Reepal ‘Rip’ Parbhoo, sharing my ideas and also asking for insight. They all gave me the green light. I also touched base with Castel of Tekken Zaibatsu, asking his permission to repurpose some of its content. He gave me his blessing too. I didn’t actually begin working on things until about a year later though.
In February of 2016, I started developing the site. I wanted to create something the Tekken community would be proud of. I also started creating and preparing content, establishing social media properties, engaging the community, forming partnerships, and bringing awareness to the brand. And as you know, TekkenGamer launched on July 4, 2016 (Independence Day in N.America). There was so much traffic that our servers crashed and kept crashing. We had to upgrade to a dedicated server and sign up with a content delivery network.
The rest is history.
Tekken is currently in the best place it has ever been. Tekken 7 is a phenomenal game with sales through the roof, and because of that more content is coming. It is also on everyone’s news radar. The Tekken World Tour has been nothing but a tremendous success. Players are being sponsored by major brands (more are coming). Tournament entry numbers for Tekken just keep climbing higher and higher, as well as tournament stream numbers. Best of all, the Tekken community is more connected than it ever has been. Tekken has accomplished a lot in the last couple of years if you ask me.
Think of all of the things that were accomplished just this year:
- ELEAGUE: TEKKEN Team Takedown
- 1,500+ TEKKEN players at EVO
- TEKKEN World Tour 2018
- Redbull Conquest
- GEICO Gaming Weekly Play-Ins
- Season Pass 2
And there’s more to come. 2019 will take things to the next level.
None of this would have been possible without the great game that Tekken 7 is, the Tekken Project team, the support of Bandai Namco, the “Namcops,” and the Tekken community worldwide.
As for TekkenGamer, I believe we played a small part. One pebble can cause a huge ripple effect. So why then are we closing the doors? Well, some things are only meant for a season, serving an intended purpose for only a certain period of time. I truly believe we have served our purpose.
Thank you to all who have volunteered, helped or supported TekkenGamer over the years. We achieved a lot of things we never would’ve imagined.
A special thank you goes to Zoë A, YellowMotion, Fran, Yeezy, Jakub, Kaydie, Ez, Shaine, Kassiopia, Harada-san, Michael Murray, MarkMan, Nick DeJesus, Mark Religioso, Edwin Chuah, and Isshak Gravi. Thank you for your help, unselfishness, sacrifice and, most of all, your trust. That is invaluable.
Lastly, thank you to the Tekken community. We truly have one of the best fighting games there is. No question.
If you want to keep up with me, or if you’d like to work together, reach out to me at @ZeetheCEO.
Until next time.
— TekkenGamer.com (@TekkenGamercom) December 31, 2018