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Top 10 dangerous panic moves in Tekken 7 that you must punish

Don’t let opponents get away with these moves any longer!

In Tekken 7 there are those handful of moves that certain characters do repeatedly but very few rarely ever punish. These are generally panic moves, which are moves a player does when they don’t know what else to do, and it usually bails them out of a situation. For example, there is Devil Jin’s “Samsara” evasive launcher (u4u), or Feng Wei’s “Iron Palm” counter hit move (b1) that leads into a guaranteed shoulder. There are several more. How do you punish these though? Here are the Top 10 dangerous panic moves you’ll find people doing in Tekken 7, and how to punish them. Don’t let opponents get away with these any longer!

Aziz Peregrino-Brimah aka Zee the CEO | Founder / Editor-in-chief of TekkenGamer | Gaming has been a passion of Zee's since the early days of Atari and ColecoVision. His first experience with Tekken was in the early 90's, and it was Tekken 3 that sealed the deal. True story... As a teenager Zee once received his Winn-Dixie paycheck and spent it all at the arcade the same day. Needless to say, his mother wasn't pleased.


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