Connect with us

News

Tekken 7FR Ver.C update changelog now available – View character buffs and nerfs

UPDATE: Our friend Flying Wonkey of Avoid the Puddle has done a great job of translating the Ver.C update changelog from Japanese to English. We’ve swapped out our notes for his. Be sure to give him a follow on Twitter.


The Japanese Tekken site has released a Version C changelog for Tekken 7: Fated Retribution, detailing all of the buffs, nerfs and balances for each character. The original content is in Japanese, but here is a rough translation from Google translate. We’ll go back through it later with a fine-toothed comb to make any wording adjustments, but for now, decipher what you can.

System Balancing Changes

  • Adjustments made to how the counter hits are shown in-game when they occur. (No idea what this means.)
  • Property of Feng’s ch ws+4 on all opponents is now changed.
  • All Rage Arts have their damage reduced.
  • Rage Drives resetting the combo scaling in combos has been fixed.
  • Instances of when the camera would change during a Rage Drive on hit or block has been fixed.
  • Various little system and game bug fixes.

Character Balancing Changes

Law
  • After a Rage Art (1+2) on hit, the opponent can now react quicker after it. (frames on wake-up improved.)
  • After a successful parry, 3+4,4 is made slower. (Probably no longer guaranteed?)
King
  • Strong Knee (wr+3) frames on block made more worse, tracking on the move reduced.
  • Golden Headbutt (d/b+1+3) damage has been decreased.
Yoshimitsu
  • Shrine (BT 2) hitbox has been made bigger. (Can now combo from ff+4 into BT 2)
  • Electric Misfortune (d/f+1,2) no longer naturally combos on hit, 2nd hit has been made slightly slower.
Hwoarang
  • Loose Shuffle & Rifle Shuffle (u/b+3,3 & u/b+3,4) can now be done from different stances.
  • Double Screw (RFF d/b+3,3) on an airborne opponent will now cause a Screw!
  • Cactus Shot (RFS d+4,3) timing for the input for the 2nd hit has been reduced. (As in, there’s less time for you to input it for it to come out)
Xiaoyu
  • Shooting Star (u/f+3+4) hitbox for the 3rd hit made bigger on block. (Previously, Jack and Gigas could easily launch her because the 3rd hit of this would often whiff on block for them.)
Bryan
  • Slash Kick (ff+3 HOLD) damage off a full charge is decreased.
  • Hatchet Kick (qcb+3) plus frames on hit reduced.
  • Northern Cross (fc d/f+4) damage has been reduced.
Heihachi
  • 2nd hit of d+1,2 has been made slower.
Kazuya
  • Rage Drive (cd+1+4) damage reduced.
  • Devil’s Steel Petal (ff+4) frames on block improved.
  • Twin Pistons (ws+1,2) frames on block made more worse. (No longer -11?)
Steve
  • Rage Drive (f+3+4,1+2) made slower from out of all the stances.
  • Skyscraper (Duck 2) frames on block made more worse.
  • Extended Fox Hunt (Ext Duck 1) damage reduced, frames on whiff and on block made more worse.
  • Extended Duck Skyscraper (Ext Duck 2) frames on whiff and on block made more worse.
Asuka
  • Demon Slayer (f+2) now launches the opponent further away on hit. (Makes the f+2, f+4 combo more consistant)
Devil Jin
  • Demon Steel Pedal (b+4) hitbox improved. (Back to T7.0 status?)
  • Uppercut (ws+2) on an airborne opponent will now cause a Screw!
Feng
  • Damage on the new fc d/f+2 move is increased.
Leo
  • Dual Rising Fists (1+2) property on hit changed. (Knocksdown now?)
  • Startled Crane (BOK 3) on an airborne opponent will now cause a Screw!
  • Lei Zhang (qcf+1) properties on counter hit has been changed.
Lars
  • Spiral Kick (DE 3) property on hit changed, plus frames on block improved, damage increased.
  • Magnetic Knee (b+4) start-up frames improved, damage increased.
  • Shadow Cutter (d/b+4) plus frames on hit improved.
  • Double Pulse (ff+4,3) frames on hit improved.
  • Double Smack (fc d/f+1+2) damage increased.
Katarina
  • Rage Drive (HAR 1+2) damage on an airborne opponent decreased.
  • Feather Chop (d+1) plus frames on hit improved.
  • Plover Kick (ff+4) pushback on both on block and hit increased.
Josie
  • Sapu Switch (SWS 3) property on counter hit changed. (Opponent faces towards you for better pick-up combo now)
  • Low Angle Straight (d/b+2) property on hit changed and damage increased. (Now wallsplats on normal hit)
  • Slide In Low Kick (cd+3) frames on both block and hit reduced. (Now -13)
Kazumi
  • Rolling Tiger (1+4) frames on block improved.
  • Lunging Tiger (2+3) frames on block improved.
  • Lightning God’s Rage (FLY 1) frames on block improved.
  • Oroshi (FLY 3) properties on counter hit have been changed, plus frames on block improved.
  • Hellfire Burst (FLY 4) damage has been increased.
  • FLY Grab (FLY b+1+2) frames on whiff reduced, throw will now cause a wallsplat.
  • Crimson Dawn (d/f+1) frames on block more worse, damage decreased and tracking reduced.
  • Deadly Crescent (d/b+1+2) properties on hit has been changed, frames on block improved.
  • Dragon Slice (b+1) frames on block improved.
  • Diamond Tiger Strike (ff+2) is now a Power Crush, frames on block improved.
  • Demon Uppercut (ws+2) pushback on block reduced.
  • Castle Tower (b+1+2) frames on block improved, hitbox made bigger.
Nina
  • Rage Drive (d+1+2) now has jump status, cannot be reversed/parried now.
  • Left Right to Spider Knee (1,2,3) frames on block improved if you push 1+2 after it.
  • Double Smash (2,3) frames on block improved if you push 1+2 after it.
  • Cleek Attack Step (d/f+3,2~f) input timing has been shortened. (As in, there’s less time for you to input it for it to come out)
  • Creeping Snake to Geyser Cannon (d/f+3,2,3) frames on block and on whiff improved.
  • Bad Habit (ff+3) fixed the hitbox so it will now hit Bryan on the ground.
  • Spider Knee (ws+3) frames on block improved if you push 1+2 after it.
  • Twisted Mind (KND d+3+4) frames on hit improved, damage also increased.
Akuma
  • All of Akuma’s specials now all do 1 chip damage on block.
  • Hadouken (qcf+1 / qcf+2) damage decreased.
  • Shoryuken (f,d,d/f+1 / f,d,d/f+2) changed properties on hit when colliding with a power crush, damage on the move is also decreased.
  • Demon Flip 1 damage decreased.
  • Demon Flip 4 damage decreased.
  • Demon Flip 1+3 / Demon Flip 2+4 frames after it were made worse.
  • Air Tatsus (Air qcb+3 / Air qcb+4) plus frames on block made worse.
  • Standing (2) damage decreased.
  • Standing (4) damage decreased.
  • Standing (f+4) damage decreased.
  • Standing (d/f+1,2) pushback on block shortened.
  • Standing (d/f+2,1) 1st hit damage decreased, 2nd hit plus frames on block improved.
  • Standing (d/b+2 / d+2 / fc 2) damage decreased.
  • Standing (d+3) properties on hit at the tip with an opponent changed, damage decreased.
  • Sweep (d+4) on hit knocks down the opponent further away.
  • Standing (b+1) damage decreased.
  • forward,forward 4 (ff+4) frames on block made worse.
  • While Running 1 (fff+1) bug where it becomes unblockable on an opponent already guarding a different move is now fixed.
  • While Standing 2 (ws+2) frames on block made worse.
  • Tsunami Kicks (ws+4,4) frames on block made worse.
  • Neutral jump 2 damage decreased.
  • Neutral jump 4 damage decreased.
  • Forward jump 2 damage decreased.
  • Forward jump 4 damage decreased.
  • Fixed a bug where Akuma’s sidethrows will not come out during sidestepping/sidewalking.

Source: Flying Wonkey of Avoiding the Puddle

Aziz Peregrino-Brimah aka Zee the CEO | Founder / Editor-in-chief of TekkenGamer | Gaming has been a passion of Zee's since the early days of Atari and ColecoVision. His first experience with Tekken was in the early 90's, and it was Tekken 3 that sealed the deal. True story... As a teenager Zee once received his Winn-Dixie paycheck and spent it all at the arcade the same day. Needless to say, his mother wasn't pleased.

Comments

More in News

Send this to a friend