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Tekken Tag Tournament 2 Frame Data

The legend below explains how to interpret the frame data you’ll view for characters in this section. Note: A comma (,) is used to separate input. If there is no space between the inputs, it means that it is part of the same move/combo. If there is a space, it means that it is part of a new move (this is typically seen in juggle).

Legend

Commands | Notations | Grounded Positions | Hit Range | Move Properties | Stances

Commands
NotationDescription
NotationDescription
1 left punch (square-button)
2 right punch (triangle-button)
3
left kick (X-button)
4
right kick (O-button)
5
tag button
any
any button, except tag
f
tap forward
F
hold forward
b
tap backwards
B
hold backwards
d
tap down
D
hold down
u
tap up
U
hold up
d/f
tap down-forward
D/F
hold down-forward
d/b
tap down-back
D/B
hold down-back
u/f
tap up-forward
U/F
hold up-forward
u/b
tap up-back
U/B
hold up-back
qcf
quarter circle forward (d,d/f,f)
qcb
quarter circle back (d,d/b,b)
hcf
half circle forward (b,d/b,d,d/f,f)
hcb
half circle back (f,d/f,d,d/b,b)
Notations
NotationDescription
NotationDescription
FC
full crouch animation ("activated" by pressing D)
WS
while standing up (aka "while rising")
N
neutral (no direction inputs)
WR
while running
SS
sidestep either way
SSR
sidestep to the character's right
SSL
sidestep to the character's left
[ ]
content will be an optional command
,
followed by (explained at the top)
~
immediately after
+
at the same time
( _ )
or
<
delayed input
=next in sequence
°
push and hold button
:
requires just frame input
B!
Bound
Grounded Positions
NotationNameDescription
PLD
Play Dead Position
Face up and feet away from opponent
KND
Knockdown Position
Face up and feet towards opponent
SLD
Slide Position
Face down and feet away from opponent
FCD
Face Down Position
Face down and feet towards opponent
Hit Range
NotationNameDescription
h
High
Hits opponent high, guarded against with B or evaded by ducking
m
Middle
Hits opponent middle, guarded against with B
l
Low
Hits opponent low, guarded against with D/B, parried with d/f and evaded by jumping
Sm
Special Middle
Hits middle, can be guarded with B or D/B
H
High
Hits high, will hit grounded opponent
M
Middle
Hits middle, will hit grounded opponent
L
Low
Hits low, will hit grounded opponent.
!
Unblockable
Cannot be blocked, but can often be reversed/parried
(!)
Unblockable
Unblockable hit can be ducked
[!]
Unblockable
Unblockable hits grounded opponents
Move Properties
NotationNameDescription
CH
Counter Hit
Requires a Counter Hit for the rest to be guaranteed
RC
Recover Crouching
You can recover from the move in a crouching position, instead of a standing, by pressing ~D.
GB
Guard Break
The opponents hand are usually raised.
MS
Minor Stun
In most cases hits aren't guaranteed.
CS
Crumple Stun
Animations can look different, can start a combo with a jab.
CF
Crumple Fall
Opponent slowly falls to KND position.
KS
Kneel Stun
In some cases you get a free launcher.
BS
Block Stun
Attacking character is stunned.
JG
Juggle Starter
Opponent is airborn and can be juggled.
BN
Bounce Juggle Starter
Opponent slams into the ground hard enough to bounce into the air and can be juggled.
Stances
Notation NameCharacter
ALB
Albatros Spin
Steve Fox
AOP
Art of Phoenix
Ling Xiaoyu - Lei Wulong
BDS
Bad Stomach
Dr. Boskonovitch
CDS
Crouching Demon Stance
Jin Kazama
CES
Clockwise Evasive Spin
Julia Chang
CJM
Chaos Judgement
Anna Williams
CRA
Art of Crane
Lei Wulong
DCK
Ducking
Steve Fox
DFS
Dragon Fake Step
Marshall Law
DGF
Dragonfly Stance
Yoshimitsu
DGN
Art of Dragon
Lei Wulong
DRU
Drunken Master
Lei Wulong
DSS
Dragon Sign Stance
Marshall Law
DSF
Destroy Form
Alisa Bosconovitch
EFB
Electric Fall Back
Dr. Boskonovitch
EFF
Electric Fall Fake
Dr. Boskonovitch
FB
Fall Back
Dr. Boskonovitch
FLE
Flea Dance
Yoshimitsu
FLK
Flicker
Steve Fox
HBS
Hunting Bear Stance
Kuma/Panda
HMS
Hitman Stance
Lee Chaolan/Violet
HPF
Haze Palm Fist
Asuka Kazama
HSP
Handstand Position
Eddy Gordo/Christie Monteiro
INS
Indian Sit
Yoshimitsu
KNP
Kenpo Step
Feng Wei
LCT
Leg Cutter
Asuka Kazama
LFF
Left Foot Forward
Hwoarang
LFS
Left Flamingo Stance
Hwoarang
LWV
Left Weave
Steve Fox
MED
Meditation
Yoshimitsu
PAN
Art of Panther
Lei Wulong
RDS
Rain Dance Stance
Ling Xiaoyu
RFF
Right Foot Forward
Hwoarang
RFS
Right Flamingo Stance
Hwoarang
RLX
Relaxed Position
Eddy Gordo/Christie Monteiro
ROL
Prowling Grizzly Roll
Kuma/Panda
RWV
Right Weave
Steve Fox
SDW
Shadow Stance
Raven
SIT
Sit Down
Ganryu - Kuma/Panda - Jacks
SNA
Art of Snake
Lei Wulong
SWY
Sway Away
Steve Fox - Paul Phoenix
TGR
Art of Tiger
Lei Wulong
VTS
Vale Tudo Stance
Craig Marduk
MGS
Moon Glide Stance
Eliza

Frame data provided courtesy of rbnorway.org

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