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Now that Tekken 7 has hit Year 2, what support would you like to see? Here are some thoughts

Two support models that may work for Tekken 7.

We have talked about this previously, however the post-launch support could be a more than actual topic to propose again for two reasons. The first is obviously that the game is entering its second year, so the players have matured their impressions and feedback after playing for some months, and this can help more to shape the new branch of support promised by the producers, which is the second reason why we’re here. It was been confirmed during an exclusive TekkenGamer interview that our Senior Editor, Zee, held with Tekken Game Director, Katsuhiro Harada: there are high chances that more content will come to Tekken 7, so alongside new characters or stages, there could be other changes too and that lead to my point.

Harada says it’s ‘safe to expect more’ for Tekken 7

There are many fighting games around the market, and some feature different ways to handle the post-launch contents for supporting the title for years. So which method could fit better for Tekken?

Street Fighter V proposes different seasons to its audience, one each year, with new characters and new tweaks to the balance of the fighters, sometimes even mid-year patches to fix the most broken things while the season it’s still running. This way the tier list becomes less rigid and even supporters of mid-low tier characters could get their satisfactions, having their favorites being buffed and suddenly becoming a viable option to compete not even online, but also into a tournament. Not bad, especially since the roster of Tekken 7 is already very big, and too many characters seem to be confined to the bottom of the rankings (but my advice is to try anyway, because the tier-list can be overturn sometimes). To mix up things could provide a major thrill for people spectating events from home, because the matches will feature different fighters than we’re used to seeing in the general Top 8.

Tekken tends to be more cautious and to stick to its original release, however, the flexibility offered by online patches can make these updates really easy to implement, helping to refine the gameplay until it becomes more and more balanced and well rounded, maybe even creating a milestone title for competitive PvP like it was Tekken 5DR. This could have a major impact on esports and tournaments as well.

So, basically, I’m proposing the same run-off used when we talked about the post-launch support models last year, because now, more than ever, it’s a hot topic for the Tekken community.

The first is the actual model:

  • A game that receives very little change and patches
  • Receives updates when it is to fix major things
  • Stays virtually the same without overthrowing the tier list off
  • Remains solid ground for people to practice and learn everything of the gameplay

This could be a way the title is intended, taking it as a finished product and leaving the sequel the task to renew.

The second could be to “play” or experiment with the game:

  • Altering it every year or every six months
  • Alter balance to give a chance to low tier characters
  • Keep things unpredictable for the community

In the past there were many interesting fighters that somehow felt left behind because online lobbies were ruled by the same strong characters. Someone could be teased
to see them becoming the new popular picks.

As usual, feel free to leave a comment and let us know your opinion.

He's a long-time Tekken player ever since someone told him, "Hey dude, there's a new arcade in town," back in 1995. After working as journalist in Italy for some time, he realized he wrote about everything, but rarely about games. Because he always plays games at "hard" difficulty, the choice to bring the same principle while treating about video games drove him to write in English even though he's Italian.

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