Harada, Michael Murray talk plans to address Tekken 7’s input lag, Geese Howard’s release date, upcoming features & more
Bandai Namco is still actively working on making Tekken 7 better.
There has been a lot to unpack from the Tekken World Tour Finals this past weekend, and probably one of the biggest that matters to casual gaming fans and pros alike (aside from the announcement of Noctis Lucis Caelum), is the fact that Bandai Namco is still actively working on improving Tekken 7.
Tekken developers Katsuhiro Harada and Michael Murray announced to attendees and the 40,000+ viewers on stream Sunday that they don’t yet have a release date for Geese Howard. As far as his development, on their part he is done, but they are awaiting 1st Party to approve things and then they can give a definitive date.
They also stated that they’ve been hearing the feedback from fans and they know that one of the biggest feature requests is rematching in player lobbies. As for when, no word on that either, but hopefully soon.
The biggest issue on hand is the matter of input lag. They stated that in one of the previous patches they actually reduced input lag by two frames and no-one noticed. All of that aside, they relayed that the real “fault” lies with Unreal Engine 4, which is developed by Epic. Harada and Murray said they took their concerns to Epic and explained their findings of how UE4 was affecting their game. In turn, Epic stated that they will be releasing a fix that addresses the issue, which will then cause Bandai Namco to implement and adjust things with Tekken 7 to make the fix work. As for when this could potentially release – sometime in 2018. It sounded quite distant, but let’s hope it’s much sooner rather than later.
Lastly, they also talked about another Tekken World Tour for next year, seeing as this year’s went so well. So look forward to more information.
Check out the video to see the full presentation. It should start at the appropriate time, but in the event it does not, go to the 06:46:30 timestamp.